#include "../../include/Logic/Player.h"
Player::Player(int id, bool is_alive, int x, int y, int life_count, double speed):Creature(id,is_alive,x,y,life_count,speed) {

}
bool Player::CheckCollision() {

}
int Player::GetId() {

}
void Player::ConsumeLife() {

}
Creature::creatureType Player::GetCreatureType() {

}
Pos Player::GetPos() {
    return pos;
}
double Player::SetSpeed(double speed) {

}
void Player::move(int value) {
    if (value == 1) pos.y -= speed;
    if (value == 2) pos.y += speed;
    if (value == 3) pos.x -= speed;
    if (value == 4) pos.x += speed;
}

